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Creed Syndicategamesradar
•Entertainment
Entertainment
77% Informative
Pierre Fortin is the brand and pipeline technology director at Ubisoft Quebec .
He is part of the in-house engine that powers the series and has seen plenty of overhauls.
The tech team has been refining this new system radically each release, all the way through to the new game.
"With [AC] Shadows, I think we've tried to push the world's dynamism to a new level".
The time of day changes gradually, snow falls and melts, and you move through every season periodically.
"The complexity of the world" offered up the biggest challenge for Assassin 's Creed Shadows .
"Multi-state entities" are essentially an object in the game world.
Fortin : "We have a world that's pretty big. And on top of that, you have weather," he says.
VR Score
80
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80
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English
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